12Sep/10Off
Dailies 9/12/2010
What I did:
- Got basic 2-player platforming working over the network.
- Worked to get "feel" of movement and jumping right. Still some left to do.
What I plan to do (over the course of the week):
- Start on character articulation.
- Get networked physics working.
- Moving platforms.
- Objects that can be interacted with, pushed, pulled.
12Sep/10Off
Daily Update 9/12
- Reached out to various musicians to see if they'd like to contribute -- have one definite person who, after some direction, will try his hand at creating music for the game.
- Flushed out more of the game design doc.
- Came up with various answers for what the artifact can -- and cannot -- be.
- Came up with solutions for how to obscure the other character in a meaningful, and interesting way -- a play on the idea of "shadow monsters".
12Sep/10Off
Daily Update 9/11
- Reached out to various illustrators to get their takes on character design
- Further defined communication mechanics
- Concocted different titles (all bad ones)
12Sep/10Off
Daily Update 9/10
- Met with Katherine to think up puzzles
- Constructed the first draft of the design doc
- Developed character art
- Developed game story
- Decided each teammates next steps
mood: stoked