Daily 9/28 Cynthia Jiang
Done:
- Work out the glow effect solution
Todo:
- work on the puzzle pieces
Daily 9/27 Cynthia Jiang
Done:
- work on the glow effect to help the player understand visible/invisible mechanic
- experiment 4 solution:
- glow effect
- particle
- halo
- special shader
Todo:
- Keep working on the glow effect, add logic in
Daily Update 9/28
Done
running animation of sand man
Next:
More animation and environment modeling
Dailies 9/28/2010
What I did:
- Started on character animations, including research about how Unity handles animations.
- Fixed a few bugs.
What I plan to do:
- Click on character to zoom in.
- Prepackaged animations when they're ready from Hugo.
Daily Update
Accomplished:
- Added more reference Images to Jicarl
- Found sample sounds for Agree/Disagree/Confused/Jump
Tomorrow:
- Advisor Meeting
- Brainstorming for 10 second promo
- Internship presentation practice
Daily Update 9/28
What I did today:
Flushed out THE EPIC COCO&CO SPREADSHEET with plenty of comments to help with clarity and team understanding. Click to view the epicness.
Worked with Cynthia to get the next set of puzzle assets built.
Built an asset priority list for the programmers that should help me to create puzzles over time with increasing complexity.
What I'll do tomorrow:
Make a one-page design that compiles every puzzle idea and shows how it works. As well as a design key that allows modular building of puzzle concepts using all assets in the game. (may require storyboarding)
Daily Update 9/27
Today:
- started texturing sandman
- sketched environment modular elements
Tomorrow:
- finish texturing sandman, start snow man
Daily Update 9/24
Done:
model and rigging of sand man
next:
model and rigging of snow man