Coco & Co constructive communication & collaboration

20Sep/10Off

Playtest Feedback

Teresa and Nadia

Here's some feedback from the playtest that we had with Teresa and Nadia.

  1. "Always feel like I'm looking at the keyboard"
  2. Took hand and moved to the box in order to grab it.
  3. May need another communication mechanic
  4. In split screen mode, pointing up works pretty well, pointing down doesn't work well.
  5. In the beginning, when you touch an object, it should appear and always be visible.
    1. It can disappear later for harder puzzles.
  6. Level of zoom and space was good
  7. Need a zoom to character to grab attention
  8. Need a WTF
Filed under: Events, Sticky Comments Off
20Sep/10Off

Daily Update

Today:

  • character concepts
  • practice for presentation
  • playtesting

Tomorrow:

  • character concepts
  • presentation practice
20Sep/10Off

Daily Update

Accomplished:

  • Presentation Practice (with and without advisors)
  • Playtesting
  • Playtesting Data Gathering

Tomorrow:

  • Presentation practice
  • More presentation practice
  • Start some level design...
  • Maybe get to music/sound stuff
Filed under: Paulwei Comments Off
20Sep/10Off

Daily Update 9/20/2010

What I did today:

  • Prepared and combined snow and sand puzzles for playtest
  • Added a number of puzzle elements (death zones, motion platforms, invisibility)
  • Practiced for quarter presentations
  • Hosted playtest and compiled questions and feedback

What I'll do tomorrow:

  • Test other (mouse-heavy) control schemes
  • Design stronger communication mechanics
  • Discuss music with Doug Fischer
  • Design what each player will see to communicate the odd properties of the world.
  • Create a story for how the players learn the properties of the world.
Filed under: Chris, Dailies Comments Off
20Sep/10Off

Dailies 9/20/2010

What I did:

  • Check points.
  • Playtest!
  • Quarters rehearsal.
  • A bunch of misc bug fixes.
  • Character movement physics now more customizable.
  • Added a bunch of alternate keys for controlling the character.
  • User can press the O key to toggle viewpoints between characters. (For testing purposes.)
  • Added a menu helper for making selected parallax planes have uniform parallax speed.
  • Made it so that you can click anywhere to point instead of having to click on the arms and drag them.

What I plan to do:

  • Try out using arms to grab onto boxes.
  • Try different kinds of camera zooming.
  • Fix problem with moving platforms over the network.
Filed under: Dailies, Walt Comments Off
20Sep/10Off

Daily Update

Accomplished:

  • More Presentation Stuff

Monday:

  • Presentation practice
  • Playtesting!
Filed under: Paulwei Comments Off