13Sep/10Off
Daily Update
Today:
- collected style reference images for team meeting
- team meeting to help consolidate ideas about story and art
- started work on focused style and environment concept art
Tomorrow:
- advisor meeting
- work on more concept art
13Sep/10Off
Daily Update 9/13
Things I Did Today:
- Pitched story and character concepts for the game -- notably viewing the other character as a monster.
- Began a master One-Page design poster -- beginning with character size tests and screen transition mock-ups -- this will be hung up and added to as the game progresses.
- Tweaked character motion in-game.
- Consolidated graphics to inspire art direction -- these will be printed and hung around our studio space.
- Further designed character motion (deciding against the ability to grab ledges), artifact abilities (or lack-thereof)
- Acquired musician Doug Fischer to create original music for our game -- and provided him direction for how to proceed.
13Sep/10Off
Daily Update
Accomplished:
- Meeting about Story
- Started 1/4 presentation
Tomorrow:
- Work on presentation
- Find footstep sounds
- Connect to Unity Asset Server
13Sep/10Off
Dailies 9/13/2010
What I did:
- Story and style meetings.
- Networking of physics rigidbodies.
- Moving platforms.
What I plan to do:
- Character expressions if a test rig is ready.
- Otherwise, interact-able objects and "paired" objects.
13Sep/10Off
Meeting Minutes 9/13/2010
Artifact
- Two halves of a whole
- Stone-like
- Fits in hand
- Always or mostly visible throughout the game
Character
- Both of them need the same rig/animation/proportions
- All clothing should be very specific about the climate from where that character comes
- Movement a la Braid or Limbo (3/4 view)
Style
- Whatever the artists decide
- Shows interesting depth
- 3D playing plane with 2D backgrounds
- Simple Lines
- Good use of Texture