Meeting Minutes 9/23/2010
Today, after the agile talk, we focused on what was the most important aspects of the talk. We decided to narrow it down into a few things.
- Prioritize
- Prototype
- Welcome Change
- Commit as a Team
- Transparency
Following this discovery, we decided that we really needed to figure out some the core features of our game and then to prioritize the creation of those features.
Number one on our list was all about creating the character and trying to figure out how to control the character and what we will allow the players to do. We broke this down into smaller details that will be reflected into the documents page on this website.
We did the same for our number two, which was to create the rules of the worlds and how to show visibility/invisibility and all the other stuff. This will also be on one of our living docs in the website.
Daily Update
Accomplished
- Elective
- Another Meeting to get things settled down
Tomorrow
- Start theming the environments with what could be in the objects
Daily Update
Today:
- giant team meeting
- worked with Hugo to figure out environment building... tbc
- agile talk
Tomorrow:
- figure out rules of the world
Daily 9/22 Cynthia Jiang
Done:
- 1/4 presentation
Todo:
- Visual effect test, like catch attention, glow object etc
Dailies 9/22/2010
What I did:
- Quarters!
What I plan to do:
- Buttons that do things, such as spawn objects.
- Click on an object instead of hold shift to use it.
- Perhaps some visual signifiers for certain mechanics.