Newsletter 15 – BVW Festival, Game Store Playtest, and Final Playtest

Week 15 (Dec.1 - Dec.5) This week is the Home Stretch! Wednesday: For the BVW Festival we prepared our room to be ready to welcome guests into our project room. For set up, we had our 3 min promo video running on our big monitor, a table with explanation of our project, the beginner box and a demo running on a tablet. We also decided to conduct multiple mini playsession for those guests interested in getting a first hand experience in using the app and playing through the game. Guests varying from; other students,…continue reading →

Newsletter 14 – Softs + Thanksgiving

Week 14 (Nov. 14th - Nov. 28th) Unfortunately, this week was very short. Monday - Softs Similar to the Quarter Walk around, the Faculty and few interested 1st years came to visit our project room to hear about what we have accomplished up until now. Because we playtested with many of the faculties who had less experience, having context of what it feels like using our app definitely helped when we explained our application. Video Shooting As part of the project requirement, we created a 30 sec teaser video, and a 3 minute…continue reading →

Newsletter 13 – Act I to Act II Playtest

Week 13 (Nov. 17th - Nov. 21st) This week was VERY BUSY On Wednesday After completing their Round 5 Assignment, the First year students had to prepare to present their worlds to the Jury for BVW Festival. In order to test their worlds, those who were BVW TAs were MIA from the project to concentrate and support the testing to run smoothly. During our absence Cewon was successful in creating more icons . *more updated icons are here (stat icons) and here (monsters). On Thursday Having access to the laser cutter, our artist Cewon has created a neat package for guests.…continue reading →

Newsletter 12 – Faculty Playtest

Week 12 (Nov. 10th - Nov. 14th) This week we had exciting things get done! During the weekend, our artist, Cewon used the plastic sheet that was cut during the week before and finished making our Festival Sign. You can see the progress here On Wednesday We had Jay Schneider from Fire Opal visit our project room. We shared and discussed with him about our project goals, where we currently are, and where we plan to be as the end of the semester approaches. It was interesting to hear from someone that is deeply…continue reading →

Newsletter 11 – Playtest with Anthony Daniels

Week 11 (Nov. 3rd - Nov. 7th) This week we had two exciting events. On Wednesday, We had some first year students visit our project room and we shared our basic experience being in a semester long project. Because they only have experience in Building Virtual Worlds, where its a rapid prototyping environment, they were very curious and excited to know about being in a project team. This was a great refresher for our team to look back and be able to appreciate the ups and downs we went through as a first year. On…continue reading →

Newsletter 10 – Design Lab Playtest

Week 10 (Oct. 27th - Oct. 31st) This week we were all focused for the playtest on Friday with Prof. Jessica Hammer's Design Lab students, and the November 1st Playtest. We wanted to make sure we implement all the things we need to go through the first combat phase. This includes: Communication between all of the platforms (GM phone with the 4 player platforms) UI implemented GM can play the first environment sound and the Act I combat sound Players can make choices of Attacking, Special Skill, and Something Else at the initial combat…continue reading →

Newsletter 9 – Halves Presentation

Week 9 (Oct. 20th - Oct. 24th) Halves Presentation!! This week started off with a big challenge of Halves Presentation. Because most of us were absent the week before for the company visits in Seattle, our team struggled to get back together on the weekends to prepare the slides and our presentation for Monday. Thanks to Anthony and Vivek for holding the fort, and the rest of the team getting back on the ground quick we were able to give a strong presentation.   Cewon has finished a mock up UI of the Act I Main…continue reading →

Newsletter 8 – Seattle Trip + Act II Skins

Week 8 (Oct. 13th - Oct. 17th) This week, because some of us were in Seattle for company visits, we were not able to make the usual progression. On top of that we had to prepare for the Halves Presentation which was going to happen on the returning Monday. Regardless of the challenge, our were able to accomplish their tasks. Here are the weapon icons that will be used during the combat phase, starting from *Left to Right:  Warhammer, Scimitar, Longbow, Shortbow, Sling, Light Crossbow, Dagger, Blinding Ray, Hand of Apprentice, Force Missiles, Long…continue reading →

Newsletter 7 – Meeting Paul Barnett

Week 7 (Oct. 6th - Oct. 10th) This week we are slowly incorporating the works done by our Artist (Cewon) and Sound Designer (Tim) alongside the designs (Anthony) into our platforms. This week Cewon modeled, and textured the props which includes, weapons, and effects that the characters will be holding. Also, she went through a first pass in the visual development of the UI On Wednesday we had a guest from Disney, Dave Bossert. we shared with him our goals, and progress that we have made. After we received his feedback, we hope…continue reading →

Newsletter 6 – Character Models and Act I, 1st Pass

Week 6 (Sept. 29th - Oct. 3 ) This week we made a lot of progress! Awesome job Star Stone! Cewon has finished modeling and texture all of the remaining characters, she will be jumping into animations after.   From the left, Rogue, Priest and Fighter On Tuesday our Poster and Halfsheet were printed and now hangs proudly in our project room and the hallway of the building. On Wednesday we had Don Rawitsch, one of the developers of Oregon Trail visit our project room. We shared our goals and challenges of our project,…continue reading →