Kids Taught & Entertained using SMALLab

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March, 2013


WEEK 9 (3/11/2013 – 3/15/2013) We understood that our team would be short handed during the week of Game Developer’s Conference in two weeks. So in spite of the Spring break, our team decided to work as we wanted to compensate for that time we will be losing. Our main focus for this week is to prepare for a successful playtest with …Continue reading →

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WEEK 8 (3/4/2013 – 3/10/2013) This week, we focused on finishing playable prototype of clock game and adding more features to the tool so that we can show them to teachers during our visit to Elizabeth Forward Middle School this Friday. For tool, we added art assets created by our artist and started polishing for the onsite test this week. …Continue reading →

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WEEK 7 (2/25/2013 – 3/3/2013) This week we continued our pace of rapid prototyping as we planned for a client visit and playtesting this Thursday. We made a huge push with respect to integrating more art assets into our prototypes. As the teachers rightly suggested, we understood that ‘Space’ theme was very resonant among elementary students. So our artists worked …Continue reading →

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WEEK 6 (2/18/2013 – 2/24/2013) This week we did a lot of rapid prototyping and made a lot of progress in both our prototypes. The entire team sat down to decide our direction in the next two weeks based on feedback from Quarters. We held art meetings to track our progress regarding the assets of both prototypes. We also updated …Continue reading →

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WEEK 5 (2/11/2013 – 2/17/2013) This week we spent a great deal of time in preparation for our quarter walkarounds. We were also updating our prototypes for the next client visit. In the clock-game prototype, We started implementing the core mechanic of the game. We got the hands of the clock moving according to the position of the Wand. We …Continue reading →

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